Year 2 Autumn

Click on the links below to open the relevant Maths-need-to-know document
Getting Started Getting started with Number, Pattern and Calculating 2
Numbers and the Number System 1 Counting to 100 and beyond
Pattern and Algebra 1 Exploring different patterns (Activity 6 and 7)
Calculating 1 Adding and writing adding sentences
Calculating 2 Subtracting and writing subtracting sentences
Measurement 1 Introducing centimetres
Pattern and Algebra 2 Exploring the inverse relationship between adding and subtracting within 10
Numbers and the Number System 2 2-digit numbers
Calculating 3 Ordering adding and subtracting facts
Pattern and Algebra 4 Odd and Even
Numbers and the Number System 3 More 2-digit numbers
Numbers and the Number System 4 Comparing and ordering numbers to 100
Pattern and Algebra 3 Exploring equivalence – introducing empty box notation
Calculating 4 Adding and subtracting whole tens
Calculating 13 Adding and subtracting 2-digit numbers to 100
Calculating 5 Add and subtracting 1 and 10
Calculating 6 Partitioning into tens and ones to answer adding and subtracting problems
Calculating 7 Adding and subtracting 1-digit numbers to and from 2-digit numbers

English

Reading Writing

Fiction – Sister for Sale (Story with a familiar setting)

Exploring how characters’ feelings change throughout a story.

Write a story about friendship set in a school.

Non-fiction – Parents and their Young (explanation text)

Exploring features of an explanation text.

Write their own explanation text of a frog’s life cycle.

Fiction – Tiger, River, Don’t Call Alligator, Till You Cross River (Poetry)

Exploring poetic techniques.

To write a shape poem.

Non-fiction – Journey to the Deep (non-chronological text)

Explore the structure of non-chronological texts.

Write a short non-chronological text.

Art

Computing

Design and Technology

E Safety

Geography/History

Music

PE

Throwing and catching – Inventing games

To show spatial awareness and safe moving through running and avoiding games for warm ups. To throw, catch and bounce using a range of equipment in different ways when standing still or on the move. Begin to invent own games using throwing, catching and bouncing.

Inventing games – Aiming, striking and kicking

To remember, repeat and link combinations of skills in a game. To improve the co-ordination, control and consistency of actions when bouncing, kicking or throwing a ball at different angles, heights and speeds into spaces. Make up aiming, hitting and kicking games individually and with a partner, choosing the correct equipment.

PSHE

RAW

Science

Spanish